![]() ![]() Victory Year – Determines when the empire with the highest score is declared winner.End-Game Start Year – Determines earliest year whereby end-game events can occur.Mid-Game Start Year – Determines earliest year whereby mid-game events can occur.If set to All each crisis will be stronger than the previous one. Crisis Type – Determines which one of the endgame crises will appear.Base crisis ship bonus is multiplied by the number of this slider. Crisis Strength – Determines the bonus that endgame crisis ships get.Pre-FTL Civilizations and Pre-Sapient Species – Increases or decreases the chance of Pre-FTL species spawning.Habitable Worlds – Increases or decreases the chance of planets being habitable. ![]() Tech/ Tradition Cost – Determines the costs of technology, traditions and ambitions for regular empires.(Ancient Caretakers is only available with Synthetic Dawn DLC) There can be no more than 5 Fallen Empires, one of each kind. Fallen Empires – The max number of Fallen Empires that can spawn.Can range from 0 to all of the AI empires. Advanced AI Starts – Determines the number of advanced empires.Number ranges are dependent on galaxy size minimum can be set at zero. AI Empires – Determines the number of AI empires that spawn at the same time as human players. ![]()
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